Wednesday, 27 September 2017

Toolkit 2: Life Drawing #2

10 -20 minute pose; Graphite 

3-5 minute poses; Permanent marker & Graphite 

10 minute poses; 3-5 minute poses; Permanent marker & Graphite 

Sunday, 24 September 2017

Project Collaboration: Animation Short - Some Ideas


At the project briefing, each group had to choose an enclosed envelope containing a 'topic' that our animations had to be about. Each topic is basically a half sentence that we have to finish in order to create a humorous theme. Our topic/half sentence is 'The worst person to...' to which we had to come up with 10 different endings (first 3 already given to us from the envelope). Here are some ideas so far:

THE WORST PERSON TO...

#1: ...be trapped in a lift with.
#2: ...enlist in the army.
#3: ...give you bad news.
#4: ...collaborate with.
#5: ...sit next to on public transport.
#6: ...sit next to in a movie theatre.
#7: ...have as a roommate.
#8: ...be neighbours with.
#9: ...have as a customer
#10: ...have as a landlord.


Link to studio blog: PLANET CUCKOO PRODUCTIONS

Project Collaboration: Logo Design






Link to studio blog: PLANET CUCKOO PRODUCTIONS

Saturday, 23 September 2017

Project Collaboration: Logo Idea Sketches


Here are some logo idea sketches for 'Planet Cuckoo Production'. I have tried to keep it simple, but still interesting. At the moment I don't exactly know what colours should I use, but these are just sketches of the overall ideas.

Link to studio blog: PLANET CUCKOO PRODUCTIONS

Project Collaboration: Group Blog

Our group blog on: PLANET CUCKOO PRODUCTIONS

Thursday, 21 September 2017

Toolkit 2: Autodesk Maya - 5 Action Poses




Character Design - Week 0: Briefing, Preparing & Research

In today's class we were introduced to what our project is going to be. But before starting our research for next class, we were given an image of an animal, we had to observe it for a short while, followed by turning it face down and spending the next 1 minute with trying to draw the animals as detailed and accurate as possible.
Tortoise
1 minute sketch of tortoise (and a later sketch)
Next we played some games, that showed us that we might not be as accurate as we think we are and the importance of observing something before we try to draw them.

Later, each of us got an enclosed envelope with a number in it, telling us our topic and what we are going to be doing for the following weeks.

Summing up the topic I have got: a hungry zombie in a German secret bunker in 1945, trying to find food.

Week 1: Person/Animal - A Zombie
Week 2: Conceit/Trait - 30's German expressionism; always hungry
Week 3: World/Time - Secret Bunker, Germany 1945
Week 4: Body Language
Week 5: Facial Language
Week 6: Props & Sidekicks
Week 7: Filmic Scene - Where's did the food go...there it is!
Week 8: Animation Action - Munching on...?
Week 9: Production Bible
Week 10: One Day Challange

Wednesday, 20 September 2017

Perspectives: 5 reasons why 'Kill Bill: Volume 1' is Postmodern

Postmodernism is...
"A general and wide-ranging term which is applied to literature, art, philosophy, architecture, fiction, and cultural and literary criticism, among others. Postmodernism is largely a reaction to the assumed certainty of scientific, or objective, efforts to explain reality. In essence, it stems from a recognition that reality is not simply mirrored in human understanding of it, but rather, is constructed as the mind tries to understand its own particular and personal reality. For this reason, postmodernism is highly skeptical of explanations which claim to be valid for all groups, cultures, traditions, or races, and instead focuses on the relative truths of each person. In the postmodern understanding, interpretation is everything; reality only comes into being through our interpretations of what the world means to us individually. Postmodernism relies on concrete experience over abstract principles, knowing always that the outcome of one's own experience will necessarily be fallible and relative, rather than certain and universal."
(Quotation from: http://www.pbs.org/faithandreason/gengloss/postm-body.html, Accessed on 24/09/2017))


Poster
Quentin Tarantino's Kill Bill: Volume 1 (2003) is an action and thriller movie about a bride who was a member of the Deadly Viper Assassination Squad, led by her lover, Bill. After getting pregnant, she decides to escape the group and start a new and safer life. Angering her now past lover, who with the help of the remaining members assassinate everyone at the bride's wedding rehearsal, seemingly killing her too. 4 years later she awakes from a coma, realising that her unborn baby is gone and she decides to kill the 5 people who destroyed her life.


Reason 1: The narrative is non-linear, it often skips from the past with flashbacks, then back to the present. But despise the narrative jumping from past to present, the story is still understandable, clear and easy to follow. Throughout the film, when there is a change in the time, it is usually shown by a  cut of the sceene and text saying what 'chapter' it is and gives it a title.


Reason 2: Tarantino mixed various genres in this film, such as Japanese cinema, horror, thriller and action. The violence and gore is overpowering in the film, but the director still attempts to add humour to it, often by what the characters say. Genres are commonly mixed, but what is more noticeable and unusual is the mix of styles included. The majority of the film is live-action, but when O-Ren Ishii is introduced the scene turns into animated, heavily influenced by Japanese anime.


Reason 3: There are scenes and events that are hyper-real and the audience knows that it either would not be possible or just plainly over the top. One scene that is really hyper-real, is when the bride is clearly should be overpowered by O-Ren Ishii's bodyguards and people, but she is able to defeat all of them (killing only a few of them at a time, while the others wait for their turn) and still has energy to kill the super assassin O-Ren. Often, the blood the enemies loose is too much and the deaths/injuries are violent, ridiculous or over the top.


Reason 4: The purpose of music in films is often, to enhance the intensity of a scene, this means that the music fits perfectly to the emotions and action seen on the screen. However in Kill Bill the music often is not what you would expect to play. An example is when the bride and O-Ren are finally face to face and the final battle takes place. What we would expect is an intense (possibly) Japanese style melody, fit to a sword fight, but instead we hear an upbeat Spanish style music.


Reason 5: There are numerous references in the film, in fact it is filled with them. On of Tarantino's main influences and inspiration was Lady Snowblood (1973) a Japanese film about an assassin who sets out on a mission to kill a criminal who murdered her family. Not only the story seems similar but there are some shots that were copied. Also, there are lots of western film references including, The Searchers - 1956; Death Rides a Horse - 1969 (eye close-ups and red/orange flashbacks); City Of The Living Dead - 1980 (blood tears); Game of Death - 1978 (yellow track-suit); Black Sunday - 1977 (nurse disguise). Lastly he included lots of references to his own movies, such as Pulp Fiction - 1994 or Jackie Brown - 1997.

Perspectives: Lecture 1 : Postmodernism is Difficult

  • High Modernism: High modernism also known as high modernity is believing and having strong confidence in science and technology in attempts to master and bring order to nature and society. 
  • Capitalism: An economic and political system in which a country's trade and industry are controlled by private owners for profit, rather than by the state. 
  • Superabundance: An excessive amount of something that is beyond the required amount, possibly with negative effect. 
  • Disconnected: Breaking the connection between things; lacking a logical sequence or contact with reality. 
  • Schizoid: Characterised as having lack of interest in social relationships, a tendency towards a solitary or sheltered lifestyle, secretiveness, emotional coldness, detachment, and apathy.
  • Pop: Popular culture of the time; including art, music and fashion.
  • Fragmentary: Consisting of small and multiple disconnected or incomplete parts.
  • Eclectic nostalgia: A false sense of nostalgia and pleasant feeling resulting from a number elements that imitate the past.
  • Superficiality: Lack of thoroughness or any depth of real character or thought.
  • Simulacra: An image or representation of someone or something; 
  • Flippant: Lack of seriousness and respectful attitude towards something or someone.
  • Fabulation: Create or retell a story with false and/or fantasy elements.
  • Pastiche: Is an art work  (visual art, music, literature, theatre) which imitates the style or character of the work of another artists, work or period.
  • Bricolage: Construction or creation of a work from a diverse range of things available, or a work created with mixed media.
  • Aleatory: Random choice in the formation of art, relating to accidental or unpredictable causes.
  • Depthless: Either beyond one's capability/ is too deep to be measured; or is very shallow and superficial.
  • Skeptical: Doubtful, not easily conceivable and uncertain of information or a particular thing.
  • Ambiguous: Open to more than one interpretation; not having one obvious meaning; lacks of definiteness.
  • Innovative: Introduces something new, different or changes the norms.
  • Obfuscation: Make something unclear and more difficult to understand.

Toolkit 2: Life Drawing #1

First life drawing lesson since April, clearly needs some improvements, but eventually I will get back to where I left it.



Tuesday, 19 September 2017

Year 2: Project Collaboration

This year we start with a group project / collaboration. We were put into groups of 3-4 people to create a humorous animation short. As said in the breif:

"Experience of collaboration is a key industry expectation of animation students. This unit challenges students to engage in teamwork in the pre-production, production, post-production and promotion of an original animated short. Students are required to identify their strengths as they align with specific studio roles; for example, concept artist, production designer, character designer, pre-visualiser, modeller, sound designer and animator."

I am assigned to work with Karolina and Graeme.

Monday, 15 May 2017

Year 1 Submissions



Year 1 Submission: Adobe Animate (Animation)



Year 1 Submission: Maya

Year 1:

Introduction to Maya 2016:



Lighting & Rendering:



Visual Effects 1: Deformers:



Texturing 1:



3D Animation 1:



Pre-visualisation 1:

Year 1 Submission: Film Reviews

Term 1:

Suspiria (1977)
The Cook, The Thief, His Wife and Her Lover (1989)



Term 2:

The Blair Witch Project (1999)

Year 1 Submission: Life Drawing

Classes In Term 1 & Term 2:


Class #20
Class #23

Year 1 Submission: Character Design

Term 2:

Maya Tutorials - Arm: Anticipation & Follow-Through


Adobe Audition - Abstract


Maya Tutorials - Toadstool


Maya Tutorials - Lighting & Rendering









Adobe Animate - Weight


Year 1 Submission: Adobe Audition

Term 2:

Class #4 - Generating Sound

Fantastic Voyage - Reflective Statement

This project has been the most challenging, as I had to do a full and complete animation. Sadly, at the end I was not able to produce a finished animation, however as I see how it could look when it is finished, I will work on it in the close future in order to make it how I have pictured it.

I think my original idea was achievable, but I made it very complicated and made a mistake with it, as my experience was not enough for the final outcome. Although, I think I could have done it in time if I would have had more experience and should have known that I will have lots of trouble with Maya. I have lost lots of time while I was making the fish models, as I have started to make the models in a too complicated ways.

I will keep in mind for future projects, that I have to think about Maya not always working or messing up files, so I will prepare much earlier to start going into Maya. Furthermore, I will make sure that I keep in check with what I am able to do based on my experience and while I might make challenges for myself, I have to be more careful not expect too much. Lastly, I think I need to refine the environment, so it somewhat matches the detail of the fishes.

While I was not finished with the animation in time, I think if I spend a bit more time with it, I could finish it and the outcome would be fairly close to what I wanted. I am quite proud of how the fish and the piranha have turned out, they are very similar to the sketches and drawing, both shape and colour wise. I am also happy with the texture, as it makes to fish more detailed and I think it brings a bit more life into the models. I was slightly worried about rigging and texturing since I have not done much of them before, but at the end they were not as much of a problem as I have expected. This project helped me top get used to doing it and I feel a bit more confident.

Overall, have learned a lot during this project, such as not underestimating how much time Maya could take up and try not to set the bar too high while my experience might not be able to achieve it in time. Furthermore, I have learned new techniques in Maya and became more aware that while I have to learn a lot more, I very much enjoy modelling in 3D. About the project itself, I found it challenging, but at the end it was still enjoyable, as I could work in big variety of areas, such as drawing the fishes in Photoshop and bringing the them to life in Maya.